GRAVIS
O God-Flame king, behold the past laid bare
Revealed in ripple and wave
Observe the shades of lives long gone
In reflected, bygone days
Float across a lake of memories, observing the past, one fragment at a time. A kingdom fallen to ruin and destruction, and the path that led it there.
Instructions
Hold left-click or space to surge forward in the direction of the mouse. Tap for a shorter movement.
Ripples reveal memories to view; if you see a reflection with no real-world object in the ripples, stand close and wait a few seconds to reveal a scene from the past.
About
GRAVIS was developed in 72 hours for SA Game Jam 2026; the theme was "People Watching."
Credits:
Garage Bug Games plus One Garbage Bug
Ruby - Developer
Chloë - Developer
Austen - Developer / Writing
Caela - Music, SFX
Jaco - Writing (Garbage Bug)
John - Art
| Published | 3 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Authors | Garage Bug Games, saabyl, Chloë Grace Designs, Jaco van Hemert, Micaela Loubser, Ruby J. W., 2bitdream |
| Made with | Unity |
| Tags | 2D, Atmospheric, Fantasy, Narrative, No AI, Pixel Art, Singleplayer, storygame, Story Rich, Walking simulator |
| Content | No generative AI was used |




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